Tribes: Ascend “Game of the Year Edition” coming soon

Hi-Rez Studios announced today that they will be releasing a “Game of the Year Edition” (GotY) of the online shooter Tribes: Ascend this Friday, February 15th. The GotY Edition will be available as a single-purchase that will give players access to over 100 weapons, all 9 classes, and all 21 perks. Also included is all the DLC content from the previous 10 expansions. Sounds like the ultimate bundle, and a great opportunity for those looking to start playing Tribes: Ascend.

The new edition will not impact those who are playing for free, and Hi-Rez has stressed this point. This edition just offers those who may want to invest in their game with a convenient single purchase. Pricing for North America has yet to be announced, but European players can pick this up at a discounted launch rate of £ 20.99/€ 23.99 via Steam. If you are a Tribes VIP member, it’s even further discounted at £ 13.99/€ 15.99.

As an added bonus, a new patch is also coinciding with the February 15th release. The new patch content includes six new maps (three Capture The Flag & Blitz and three Arena maps), the new Shocklance weapon, and two new cosmetic skins.

View full post on That VideoGame Blog

Witcher 3 director feels that Skyrim ‘was generic’

Witcher 3 director feels that Skyrim 'was generic' screenshot

In a recent video on Game Informer, The Witcher 3‘s game director gave the statement “Skyrim – it was generic.” He went on to explain how characters should react to what you are doing for a game to be truly immersive. He said he tried to think of five good characters from Skyrim and that he couldn’t. Those are some bold swings at the current king of role-playing games.

While Skyrim is awesome, what Konrad Tomaszkiewicz said about the lack of characters is pretty accurate. This is a game about the world and the characters are just bland actors inhabiting said world.

The Witcher 2

When The Witcher 3: The Wild Hunt was revealed, there was a lot of statements being made on how it would be bigger and better with an open world to explore. While this may sound great, it might just be an attempt to capture some of the market that loves games such as Skyrim. 

Creating a massive open-world title can be a very difficult thing to do. Bethesda has been at the Elder Scrolls series for almost twenty years now. Even after all of this time, they are still rather buggy and lacking in story. The reason people overlook the bugs and lack of decent characters and plot in a game like Skyrim is because of how massive the world is. You can go anywhere and do anything, and there’s hundreds of hours of gameplay to be had.

The Witcher series has always been very focused on the story and the characters involved. CD Projekt RED does an excellent job of creating characters and a story, and it feels like you are actually Geralt hanging out in a tavern with Dandelion and friends.

I don’t want to get my peanuts mixed up in my chocolate. The Witcher is about characters and Skyrim is about the world. Sure, it would be terrific to have a game that can be both, but it’s easier said than done to incorporate a deep story into an open world on the scale that’s being talked about. If you’re going to have a game that focuses on story, it’s much easier to create small slices of an area then to create the entire area. I think it’s going to be a technical miracle for a developer to make a game as big as Skyrim with the depth of The Witcher. It’s not impossible, but I don’t think we’re quite there yet.


Photo


Photo

View full post on destructoid

J.J. Abrams and Gabe Newell discuss story-telling at D.I.C.E Summit Keynote

Two pioneers of film and video-game story telling, J.J. Abrams and Gabe Newell, discussed their art-form in a Keynote Speech at the D.I.C.E 2013.

Newell and Abrams have a pretty deep discussion about story-telling across each of their respective media forms, as well as the implications regarding the audience and players experience. Newell and Abrams also announced a potential collaboration on films for Half-Life and Portal films.

Check out the video above.

View full post on That VideoGame Blog

Communitoid 007: Stabbing Kittens in Self Defense

Communitoid 007: Stabbing Kittens in Self Defense screenshot

No Beccy, no Ali, no guest star… OH MY!

In this Brit-free episode of Communitoid, Joanna discovers the healing powers of Smirnoff, Aaron fantasizes about felinicide, Conor goes to bat for Binary Domain, and I spend way too much time fretting about whether or not Dead Space 3 will be good. (Turns out I was right to worry… but only slightly.)

Click here for the direct download link! You can also subscribe to us on iTunes, RSS, Twitter, and the Cblogs, and talk about us in our Forums! Want to know more about anything you heard on the show? Click here for full show notes, including links to everything on Destructoid we discussed!

Thanks for listening!

View full post on destructoid

Sniper: Ghost Warrior 2 finally secures a solid release date as game goes gold

Patience is indeed a virtue. It looks like the continuously delayed Sniper: Ghost Warrior 2 has finally gone gold and has procured a solid release date (which is quite fortunate because I started to think the game was going to vanish like a ghost itself!). No one is more excited about Sniper: Ghost Warrior 2 being released than Marek Tyminski, CEO of CI Games (the game’s developer). As he states: “Since release, the first Sniper: Ghost Warrior has sold over three million copies on multiple platforms. Ghost Warrior 2 will deliver an even greater experience for all those fans of the first game, expanding on this dramatic, exciting world of elite military service.”

Sniper: Ghost Warrior 2 prides itself on being the only modern FPS that focuses on the military sniper experience, which helps make it stand out among the many, many, MANY available Modern War of Duties. Built using the CryENGINE3 (used for the gorgeous Crysis and should be called MakemyeyesbleedcauseitistoobeautifulENGINE3), Ghost Warrior 2 promises luxurious environments, diverse challenges, rebuilt AI (enemies might headshot you MORE than you do them), and impeccable precision and accuracy (it IS a game about sniping, after all!).

Sniper: Ghost Warrior 2 is set to hit the 360, PS3, and PC on March 12th in the US and March 15th in Europe. More assassination info can be found at the game’s website here.

View full post on That VideoGame Blog

Persona 2: Eternal Punishment surfaces on ESRB

Persona 2: Eternal Punishment surfaces on ESRB screenshot

[Update: The commenters have brought up a good point, that this could also be a PSOne Classics release and not a localization of the Japanese PSP version. Of course, we'll let you know as soon as we do.]

Another of those attentive folk at NeoGAF has spotted a new rating for Persona 2: Eternal Punishment at the ESRB’s website. This is presumably the version which released for PSP in Japan last year but has yet to be announced for North America. This is a very clear signal that the situation may be about to change. Make whatever preparations you feel are necessary.

Meanwhile, weep for the people on eBay, where copies of the original PlayStation release of Eternal Punishment are listed in the neighborhood of $100. Remember that the wider availability of desirable games hurts them and their families and weep a single tear when you make the purchase of your shiny new copy.

Persona 2: Eternal Punishment [ESRB]

View full post on destructoid

New monster battling game Battlemons now in open beta

A new monster collecting/battling web-browser game has been launched by the folks over at Travian Games that you might want to check out. The game, ironically titled Battlemons is very much in the vein of Pokemon or Digimon as well as popular browser game NeoPets and is currently in its open beta phase. The game is designed in Adobe Flash with some nice hand drawn looking artwork and fairly smooth animation.

I had a chance to play the game for an hour or so and it seems like a good time-waster if you are into the whole virtual pet thing (which I am somewhat, I’ll admit it – I grew up on the Pokemon). There are a variety of things to do in-game from exploring the wilderness, feeding and training your Battlemons, trading, as well as battling other players for experience and gold. Overall, the game seems pretty promising, and I’m sure it’ll be a hit with kids.

Game Producer Vera Frisch spoke a bit about the game to the press:

“After a while just breeding Battlemons would get a  little monotonous. That’s why you can pick your favorite monster from  seven categories to breed further generations, improving colors and talents at higher levels to raise the perfect Battlemon. The trainers can also swap monsters with other trainers. This creates a huge level of variety over time! With the perfect Battlemon at your side, you don’t only take part in exciting battles against other trainers, you can also go on adventures in the nearby unexplored jungle, which is filled with unseen dangers as well as all kinds of treasures.”

Want to find out more about Battlemons? Head over to battlemons.com to sign up now (it’s free in case you were wondering).

View full post on That VideoGame Blog

Save $20 buying Monster Hunter 3 Ultimate at Amazon

Save $20 buying Monster Hunter 3 Ultimate at Amazon screenshot

If you’re planning to go whole hog on Monster Hunter 3 Ultimate and get both the Wii U and 3DS versions to take advantage of the cross-play features, here’s an offer you may want. Amazon is giving a discount of $20 when both games are purchased on the same order, which ought to take some of the sting out of buying the same game twice.

I wonder how many people are now canceling their existing pre-orders. It’s essentially the same as buying the Wii U version and getting a copy on 3DS for half off, after all. I’ve been led to understand similar propositions have been quite popular with people who buy things.

MH3U pre-order deal from Amazon saves you $20 [Capcom-Unity]

View full post on destructoid

Steam released for Linux

Here’s good news for Linux users – popular PC gaming platform Steam is now available for your gaming pleasure via the Ubuntu Software Center. Ubuntu is the most popular distribution of Linux available and the Software Center makes downloading and installing applications in Linux extremely easy.

“The introduction of Steam to Ubuntu demonstrates growing demand for open systems from gamers and game developers,” said David Pitkin, Director of Consumer Applications at Canonical. “We expect a growing number of game developers to include Ubuntu among their target platforms. We’re looking forward to seeing AAA games developed with Ubuntu in mind as part of a multi-platform day and date release on Steam.”

If you hop onto Steam for Linux now you can also reap the benefits of a huge Linux game sale that is going on right now. Over 50 titles are reportedly up to 75% off until  the sales end on Wednesday, February 21st at 10 AM PST.

Team Fortress 2, the now free to play title is also now available for Linux gamers to enjoy and those who download now get an exclusive in-game item – none other than Tux the penguin mascot of Linux.

Interested in finding out more? Check out the full scoop at http://steamcommunity.com/linux.

View full post on That VideoGame Blog

10,835 deaths, or how I beat the meat

10,835 deaths, or how I beat the meat screenshot

“Veni, vidi, vici.”

Julius Caesar immortalized this phrase after an important military victory, but I can’t help but feel as if my application is entirely more impressive. You see, I recently attained the “I’m A Golden God” achievement in Super Meat Boy for obtaining 100% in the game by earning “A+” ratings on each level and collecting every bandage — a feat that I’m convinced Caesar would be unsuccessful in if he had undertaken it. To boot, I only died 10,834 more times than Caesar ever did.

I’ll be the first to admit that I’m exceptionally late to the party with Super Meat Boy. When it released in October 2010, I didn’t view it as anything other than another tough-as-nails retro platformer that prided itself on inflicting pain and frustration upon the player. In a way, I was right. But, I was also completely wrong.

It wasn’t until I watched Indie Game: The Movie that I decided to give Super Meat Boy a fair chance.  The documentary effectively conveyed the struggles that an indie developer undergoes to pursue their dream. I mean, at least I think it did. I’ve never tried to make a video game. Regardless, I felt a connection of sorts with Team Meat. I respected their passion. I admired their dedication. Above all else, after seeing the emotion they put into making Super Meat Boy, I felt I owed it to them to play their game.

That was one of the best gaming decisions I’ve ever made.

It didn’t take long for me to realize why Super Meat Boy is as universally revered as it is.  There are hundreds of reviews out there that praise the game’s amazingly tight controls, masterful level design, and nostalgia-inducing graphics. Team Meat did just about everything right with this game, and that’s a well-established and common opinion by now.  This didn’t take me by surprise. What did surprise me is how addicting it is.

As best as I can figure, the very structure of Super Meat Boy can be credited for the enslaving experience. Most of the game’s levels take no longer than 20 seconds to complete. The latter stages see some courses with par times upward of 60 seconds, but for the most part, they’re remarkably short. This creates a “just one more”-mindset that can be ridiculously tough to break. The euphoric high that’s achieved by besting a particularly unforgiving level is almost always coupled with an ambition to immediately knock out the next level, too. It was this intense sensation that got me hook, line, and sinker, over and over.

After the short time that it took me to fall in love with the game, I established my goals for the sadistic expedition.  First and foremost, I’m a completionist, and in my eyes, the benchmark for completion on Xbox 360 games is a full Gamerscore. Ergo, 200/200 Gamerscore was the primary objective. From there, I aspired for the purest run possible, so I wanted to beat every level’s par time with the Meat Boy character — none of the unlockable characters whose abilities could theoretically make certain levels easier.

Before long, I found an interesting dynamic between the game’s levels.  The ones that gave me fits and took a long time to beat, I wanted nothing to do with those ever again.  However, the levels that I passed astonishingly quick, I sought out my friends’ times and took several shots at topping all of them. Given that Super Meat Boy has been out for two years, it’s unlikely that any of my friends will ever know of this unspoken rivalry. Yet, I’m not sure that I’m entirely comfortable with the game invoking this odd, driving sense of passive, pseudo-competitive spirit that will never be reciprocated upon.

For all of the very tough levels in the game (and there are lots), I’m proud of the commendable job I did of keeping my composure during the frustratingly difficult ones.  There was one exception, however: The Kid’s Warp Zone. The Kid’s warp zone chewed me up and spit me out. It spun me into spontaneous bouts of incomprehensible profanity. It’s the only time Super Meat Boy made me rage quit. And, I may have shouted “VictoryBaby.jpg” upon finally beating it, because I am not cool by any definition of the word.




The most interesting thing that I noticed during my venture through Super Meat Boy was the way in which failure weighed on my psyche. For instance, surfaces that Meat Boy touches become permanently stained red and certain traps that kill him become splattered with his remains until you finally pass the level. Until then, those markings are a continuing reminder of your past failures — how close you had gotten other times, yet how far away you still are. Those red stains simply infuriated me. I seethed with anger at the very sight of them. I understand that it’s completely irrational, but I attest that it happened time and time again.

Despite all of the favorable opinions of pretty much every facet of Super Meat Boy, I played the majority of the game without one critical component — the music.  I firmly believe that the music perfectly complements the onscreen action, and is generally phenomenal. However, the aforesaid onscreen action has a tendency to be stressful, and the music adds another layer of tension, the aggregate of which I found just too overwhelming to be enjoyable and productive. Rather, I played most of Super Meat Boy while listening to music on my laptop, graciously sparing my nerves undue stress.

One night, the glorious, long-awaited moment arrived. I finally unlocked the “I’m A Golden God” achievement. More importantly, I finally felt like I had done the game justice after having gotten a glimpse into Team Meat’s development process. My personal journey had seen several highs and several lows, and had only taken 10,835 deaths and the loss of one very noble controller. It was draining, yet rewarding. It will forever have a place in my heart amongst my most cherished gaming accomplishments. I came, I saw, I conquered, and I loved every second of it.

That was my harrowing and obsessive experience with Super Meat Boy. How many of you have gone to great lengths for gaming fulfillment? What games stand out as your proudest accomplishments?


Photo


Photo

View full post on destructoid

Powered by WordPress | Designed by: video game | Thanks to search engine optimization, seo agency and Privater Sicherheitsdienst